Tag: weapon
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Shooter Tutorial – Rifle Implementation

The rifle tutorial is now complete! I’ve added a new weapon, tested penetration feature, overheat mechanics, and polished the visuals.
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Shooter Tutorial – Shotgun Implementation

The shotgun tutorial is now complete! We’ve added a new weapon, refined core mechanics, and introduced exciting visual effects—stay tuned for the next weapon update coming soon.
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Shooter Tutorial – Weapon Audio Visual System & Pistol

Now it’s finally time to dive into the audio-visual side of things. I’ve just finished Part 8 of the Shooter Tutorial: Weapon Audio-Visual System & Pistol.
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Shooter Tutorial – Weapon System Mechanics

It took me some time but I managed to finish next part of Shooter Tutorial: Weapon System Mechanics. Supports multiple fire modes, aiming, recoil, spread, overheat, warmup, and more — all data-driven and made with Blueprints!