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    • Shooter Tutorial
      • Table Of Content
      • 01: Introduction
      • 02: Creating main game classes
      • 03: Input & Basics About Functions & Objects
      • 04: Camera & Animation Blueprint
      • 05: Weapon System Mechanics
      • 06: Debug System
      • 07: Damage System & Pooling
      • 08: Weapon Audio Visual System & Pistol
      • 09: UI Manager System & Crosshair Shader
      • 10: Enemy & Hit Reactions & AI
      • 11: Niagara & UMG Damage Indicators
      • 12: Blood splatters on walls and surface
      • 13: Procedural level using PCG
      • 14: Lighting Scenarios
      • 15: Shotgun
      • 16: Rifle
      • 17: Inventory & Items
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  • Shooter Tutorial – Inventory & Items

    Shooter Tutorial – Inventory & Items

    Finally, my massive Inventory & Items tutorial is live! It covers nearly 100% of the context you need to build inventory systems.

    Read more: Shooter Tutorial – Inventory & Items
    September 9, 2025
    drag and drop, gamepad, inventory, items, stats, UI
  • Shooter Tutorial – Rifle Implementation

    Shooter Tutorial – Rifle Implementation

    The rifle tutorial is now complete! I’ve added a new weapon, tested penetration feature, overheat mechanics, and polished the visuals.

    Read more: Shooter Tutorial – Rifle Implementation
    August 14, 2025
    aim, overheat, penetration, rifle, weapon
  • Shooter Tutorial – Shotgun Implementation

    Shooter Tutorial – Shotgun Implementation

    The shotgun tutorial is now complete! We’ve added a new weapon, refined core mechanics, and introduced exciting visual effects—stay tuned for the next weapon update coming soon.

    Read more: Shooter Tutorial – Shotgun Implementation
    August 12, 2025
    headshot, niagara, shotgun, weapon
  • Shooter Tutorial – Lighting Scenarios

    Shooter Tutorial – Lighting Scenarios

    Learn how to build a modular lighting scenario system in Unreal Engine that enables quick iteration and easy preset swapping. Also should we use Lumen, Nanite or VSM in Shooter Tutorial?

    Read more: Shooter Tutorial – Lighting Scenarios
    August 9, 2025
    forward, lighting, lumen, nanite, renderer, VSM
  • Shooter Tutorial – procedural indoor level using PCG

    Shooter Tutorial – procedural indoor level using PCG

    I’ve just published the PCG tutorial for my Shooter Tutorial series! It walks through everything from modular floor and wall generation to lighting, custom Blueprints, and procedural optimization tips.

    Read more: Shooter Tutorial – procedural indoor level using PCG
    August 7, 2025
    level, lighting, pcg, procedural
  • Shooter Tutorial – blood splatters on walls and surfaces

    Shooter Tutorial – blood splatters on walls and surfaces

    The tutorial on creating blood splatter decals with pooling and custom stencils is now ready!

    Read more: Shooter Tutorial – blood splatters on walls and surfaces
    August 2, 2025
    blood, decals, materials, pooling, splatter, stencil, SubUV
  • Shooter Tutorial – Niagara & UMG Damage Indicators

    Shooter Tutorial – Niagara & UMG Damage Indicators

    Learn how to create efficient and dynamic damage indicators in Unreal Engine using Niagara or UMG—with tips on pooling, performance, and future UI tricks.

    Read more: Shooter Tutorial – Niagara & UMG Damage Indicators
    July 31, 2025
    damage, niagara, umg
  • Shooter Tutorial – Base Enemy & Hit Reactions & Behavior Tree

    Shooter Tutorial – Base Enemy & Hit Reactions & Behavior Tree

    I’m excited to share my latest tutorial, where I walk you through creating a fully-featured enemy system in Unreal Engine! From hit reactions and audio-visual effects to AI behavior trees and damage handling — this guide covers it all.

    Read more: Shooter Tutorial – Base Enemy & Hit Reactions & Behavior Tree
    July 29, 2025
    AI, audio visual, behavior tree, blackboard, enemy, hit reactions
  • Shooter Tutorial – UI Manager System & Crosshair Shader

    Shooter Tutorial – UI Manager System & Crosshair Shader

    I’ve built a flexible, layer-based UI system designed for easy widget management and smooth user input handling.

    Read more: Shooter Tutorial – UI Manager System & Crosshair Shader
    July 24, 2025
    crosshair, input, manager, shader, umg, widgets
  • Shooter Tutorial – Weapon Audio Visual System & Pistol

    Shooter Tutorial – Weapon Audio Visual System & Pistol

    Now it’s finally time to dive into the audio-visual side of things. I’ve just finished Part 8 of the Shooter Tutorial: Weapon Audio-Visual System & Pistol.

    Read more: Shooter Tutorial – Weapon Audio Visual System & Pistol
    July 22, 2025
    audiovis, niagara, pistol, sound, weapon
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