-
Shooter Tutorial – Inventory & Items
Read more: Shooter Tutorial – Inventory & ItemsFinally, my massive Inventory & Items tutorial is live! It covers nearly 100% of the context you need to build inventory systems.
-
Shooter Tutorial – Rifle Implementation
Read more: Shooter Tutorial – Rifle ImplementationThe rifle tutorial is now complete! I’ve added a new weapon, tested penetration feature, overheat mechanics, and polished the visuals.
-
Shooter Tutorial – Shotgun Implementation
Read more: Shooter Tutorial – Shotgun ImplementationThe shotgun tutorial is now complete! We’ve added a new weapon, refined core mechanics, and introduced exciting visual effects—stay tuned for the next weapon update coming soon.
-
Shooter Tutorial – Lighting Scenarios
Read more: Shooter Tutorial – Lighting ScenariosLearn how to build a modular lighting scenario system in Unreal Engine that enables quick iteration and easy preset swapping. Also should we use Lumen, Nanite or VSM in Shooter Tutorial?
-
Shooter Tutorial – procedural indoor level using PCG
Read more: Shooter Tutorial – procedural indoor level using PCGI’ve just published the PCG tutorial for my Shooter Tutorial series! It walks through everything from modular floor and wall generation to lighting, custom Blueprints, and procedural optimization tips.
-
Shooter Tutorial – blood splatters on walls and surfaces
Read more: Shooter Tutorial – blood splatters on walls and surfacesThe tutorial on creating blood splatter decals with pooling and custom stencils is now ready!
-
Shooter Tutorial – Niagara & UMG Damage Indicators
Read more: Shooter Tutorial – Niagara & UMG Damage IndicatorsLearn how to create efficient and dynamic damage indicators in Unreal Engine using Niagara or UMG—with tips on pooling, performance, and future UI tricks.
-
Shooter Tutorial – Base Enemy & Hit Reactions & Behavior Tree
Read more: Shooter Tutorial – Base Enemy & Hit Reactions & Behavior TreeI’m excited to share my latest tutorial, where I walk you through creating a fully-featured enemy system in Unreal Engine! From hit reactions and audio-visual effects to AI behavior trees and damage handling — this guide covers it all.
-
Shooter Tutorial – Weapon Audio Visual System & Pistol
Read more: Shooter Tutorial – Weapon Audio Visual System & PistolNow it’s finally time to dive into the audio-visual side of things. I’ve just finished Part 8 of the Shooter Tutorial: Weapon Audio-Visual System & Pistol.
