Tag: damage
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Shooter Tutorial – Niagara & UMG Damage Indicators

Learn how to create efficient and dynamic damage indicators in Unreal Engine using Niagara or UMG—with tips on pooling, performance, and future UI tricks.
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Shooter Tutorial – Damage System & Pooling

After verifying that our weapon mechanics are working correctly using the Debug System, it’s time to implement the Damage System with support for Projectiles, Traces, and a Pooling System. Let’s finally deal some damage!