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Shooter Tutorial
Table Of Content
01: Introduction
02: Creating main game classes
03: Input & Basics About Functions & Objects
04: Camera & Animation Blueprint
05: Weapon System Mechanics
06: Debug System
07: Damage System & Pooling
08: Weapon Audio Visual System & Pistol
09: UI Manager System & Crosshair Shader
10: Enemy & Hit Reactions & AI
11: Niagara & UMG Damage Indicators
12: Blood splatters on walls and surface
13: Procedural level using PCG
14: Lighting Scenarios
15: Shotgun
16: Rifle
17: Inventory & Items
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